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![]() The top-down perspective of excursions into the streets gives Hell is Others a bit more of a tactical feeling than an FPS would. Mechanically, it's pretty straightforward stuff: You descend to the city streets from your tiny apartment, search mostly-abandoned shops and buildings for equipment and loot, complete the jobs given to you, and call an elevator for a ride back up-easy peasy. The people of the city-the banker, the baker, the pharmacist, the gunsmith, and so on-need your help to complete particular tasks (mostly fetch quests) in exchange for useful rewards and the opportunity to trade with them in the future, for things like medical supplies and better weapons. You play Hell is Others as Adam Smithson, a "fixer" who lives in the eternal nighttime of Century City. Developer Strelka Games dropped an update in November that, among other things, made changes to matchmaking to queue newbies and veterans separately, and that helped smooth things out-it's a lot easier to finish up the entry-level quests when you're not being mercilessly hunted by people already well-versed in the art of murder, after all. That plays well to the game's deliberately obtuse fiction, but unfortunately much of that "figuring out" time is spent in the company of other players-many of whom, as the saying goes, do not wish you well. ![]() There's very little in the way of gentle onboarding: You're mostly just thrown into the world and left to figure it out. It's definitely weird, and a tough nut to crack, too.
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